Excerpts from the diary of
Mrs. Ruth Frazer


Sunday 12 September 1875

I have had about enough of this fairy tale business.  We have had a long, busy day, yet I am no closer to finding Arnwulf or his mother.  We have had a very long series of distractions.  Important matters, to be sure, but time consuming.

Mrs Salmalin, Mr O’Flaherty and I began the day with a visit to the gaol, to speak to Wolfgang von Erbersbach.  He was cheeky, and thought himself very frightening, I don’t know who he thought he was impressing.  He is just like any privileged ne’er-do-well bully and rake I have ever seen.  According to Mrs Salmalin, however, he has a very powerful aura, which is not actually his own.  We postulate that this aura is a part of the Fenris “curse.”  The boy has no actual idea of what he is carrying about with him.  We asked him about his mother’s plan, but he plainly has no idea of what she is working on.  I told him that she would trying to take away some of his abilities.  He didn’t seem to believe this, but I hope that we have planted a seed of doubt that might make him question her, which might slow down her plan.

I should mention that we asked Feldwebel von Erbersbach for some information about the ground plan of her family’s chateau.  She would not tell us anything, saying it would be much too dangerous to us to go there.  I tried to convince her that we could use this information in case we somehow end up at the chateau and need to find our way out.  She was not convinced--she is a very self-willed woman.

We were en route back to Sir Spencer’s lodge via carriage when the next disturbance began.  I heard the sound of distant rockets, and looked to see two smallish dirigibles over the palace.  I deployed my spyglass and noted that both were of a Prussian style, but flying no colours.  Mr Salmalin and Manfred Berri were busily wreaking havoc aboard, and one had a rocket that looked like one of Wilhelmina’s lodged in its magazine, shortly to cause the detonation of the dirigible’s entire arsenal in one go.

We directed our driver to make haste to the palace.  As we approached, we could see burning buildings and injured passers-by.  The dirigibles had been firing rather indiscriminately.  This will certainly tell against them in the court of public opinion.

When we arrived, a quick head-count revealed that all of our partisans were unharmed except that Wilhelmina and Mrs Wooster were missing--in fact they had vanished abruptly from view.  Mrs Cuthbert was still preparing a ritual to find them, when George announced that Wilhelmina was angry but unharmed, 43 miles away WNW.  That would be not far from Durchenwald, and not far from the country manor of Count von Freiheff.  They had been abducted using a powerful and sudden mystical transportation.  Mrs Cuthbert informed us that their location was impenetrably obscured to her senses.  Unexpectedly, Hugo offered the comment that our two partisans had been abducted by a female dragon whose collection mania includes the imprisoned souls of Atlanteans.  This sounds absurd but not impossible.

Mr Salmalin and George had each managed to secure a prisoner from the dirigibles before they exploded.
George and Lady Cowperthwaite had interrogated one of them using some rather ingenious threats invoking Lady Cowperthwaite’s Great-grandmother.  By this method, they learned a few things about the anarchist leadership (and I might add that the prisoner did not seem to see any irony in the idea of anarchist leadership) and the location of their headquarters.

This group received its orders from someone they call “the crooked man.”  The description matched that of a person suspected of killing an anarchist prisoner previously taken into custody (this happened during my trip to Prussia).  The killer in that instance used an etheric pulse weapon of some kind, likely to throw suspicion on Sir Cosmo and our group.  The orders for today’s attack had been set up to a specific timeline, and the prisoner expressed some puzzlement that the “crooked man” had uncharacteristically changed the timing of the attack at the last minute and had not personally inspected the rockets to be used as he usually did. 

It is interesting to note that the two dirigibles used were of apparent Prussian manufacture, but Admiral Klink (who was invited to the party) insisted that these particular dirigibles had been stolen from the airship yard where they had been scheduled for decommissioning.  He insisted that none of their “research” dirigibles was equipped with a rocket battery.  His statement was borne out by the somewhat shoddily cobbled-together attachment of the rocket batteries to the dirigibles (not in keeping with precise style I expect from Admiral Klink’s workshops), and the fact that the rockets were clearly products of Dr Fate’s line.  I also have a great regard for Admiral Klink’s personal integrity.

We also learned the location where the conspirators were instructed to return after the attack--an abandoned brickyard in an older industrial part of Potsdorf.

Before we could go haring off that way, however, the King intervened, and insisted that our most urgent task was to recover Wilhelmina and Mrs Wooster, and bring their kidnappers to heel.  He was mightily offended that anyone would dare to abduct his guests.  He was again impervious to the urgency of our mission to find Frau Metzger and Arnwulf .   He gave Prince Stefan a field promotion to allow him to command this rescue party.

The interrupted garden party was conveniently attended by several notables with access to airships.  With an unusually small amount of arguing, we divided ourselves between Prince Stefan’s aerocorvette and the aerofrigate of Comte Mulineux.

The trip was rather pleasant, actually, allowing us to cross a great deal of heavily wooded terrain in relatively short order.  As we traveled, our mystics described a  "void" in the ambient magical energy, and directed us toward it.  The Carpanians nominally leading our adventure seemed unsurprised as we came to some castle ruins--a place infused with legends of magic and haunting.

Once we arrived, things began to get interesting.  In order to make a quick descent, we used a bold contrivance--a sort of harness with a large piece of silk.  One jumps out of the hatch while the airship is at a middling altitude with the silk in a tight bundle.  After a few seconds of falling, one releases the silk, and it billows up.  This causes enough resistance to slow the fall and allows one to land.  I watched several others do this before I jumped myself.  Only some of our partisans have previous experience with landing safely after such a long fall, but all of us practice medium-height jumps and falls, and the silk provided sufficient slowing to allow us to land mostly intact.  The experience was quite exhilarating.   

We really did not know much about the place and what and who we would find.  Not so long ago, the assertion of a dragon might have made me roll my eyes in disbelief, but given that we have seen, and defeated, several dragons, in recent actions, the logical question was "what type of dragon?"

We came to the ground quite dispersed, and we have a variety of foot speed in our group.  Not surprisingly, George and Mr Salmalin were among the first to jump and to land, and were already out of sight and into the cavern beneath the old castle walls.  The rest of us went as quickly as we could, but no one paused to reconnoiter and make a coherent plan.  Just as well, I suppose, because when we try to plan, we usually just argue. 

I decided to reprise the strategy used so effectively in the lift in the dwarves' mine.  I stayed close to Mrs Salmalin, to protect her and help her over the difficult terrain.  We made our way through an entrance tunnel, rather after the more nimble persons in the group, to find a massive cavern.. 

A significant part of the space was occupied by a quite large dragon--we estimate her length at some 45 yards.  She had a long serpentine body, fore- and hind-limbs for walking, and broad, bat-like wings.  Her skin was covered in gleaming scales, each large as a platter.  Arrayed around her was an astonishing collection of artefacts and a frenetic seething of battle.

We joined Inspector MacGreggor near the door, where he was working  to subdue the very same Redcap that we had seen on the road between Gate 19 and Durchenwald. I helped Mrs Salmalin settle in a corner, and as she began chanting, I assisted the Inspector using my pistol.  Before long, the Redcap simply burst--entirely disgusting.  The creature appeared to be no more than a sack full of the blood of his victims--no bones or muscle or internal organs.  The Inspector was grotesquely splattered with gore.

While some of our partisans were attacking the dragon herself, most were occupied with a mass of  moving metallic figures.  I thought at first that they were armoured soldiers, but I quickly discerned that they were all automata,  of various models, materials, and ages.  It was difficult to see what all was going on.  Emily and Wilhelmina had just begun a melee when George and Mr Salmalin came on the scene, followed by the rest of the party.  The automata were quite tough, and were giving Emily a bit of a thrashing.  Wilhelmina had found a particularly ancient machine, in the shape of a bull, and managed to control it to defend herself. Captain Stahlmachersson was doing fair damage with his sword, and imagine my surprise to see that Mr O'Flaherty had a nearly identical sword, which he had picked up somewhere among the hoard, and which also cut through the metal of the automata without any resistance.  The cacophony was near unbearable, with the clashing of bronze figures and steel blades, the shouts of our partisans, the reports of our firearms in the echoing cavern.

Mr Salmalin and George had both tackled the Dragon herself, but she scarcely seemed to notice them hacking at her with their full (considerable) strength. Although the dragon was near impervious, so many of our group were jabbing her and shooting her, she must have felt at least annoyed. She decided to shift the venue and she charged through the cavern and down a tunnel, carrying George and Mr Salmalin clinging to her scales, and with Sir Cosmo pursuing using a set of propulsion rockets.  I presumed (and this was later confirmed) that she had a doorway suitable for taking flight.

I was occupied with a more immediate difficulty, however, and turned my attention to battling the automata and protecting Mrs Salmalin as she employed her arts.   At last, with Hugo taking over one of the strongest automata, and Wilhelmina's control of the bull, and the destruction wreaked by the two powerful swords and a number of large-calibre rifles, we were at last getting the situation in hand. 

I had a brief moment to look around me.  The dragon's hoard had a variety of more common dragon collectibles--gold and silver, weapons magical and conventional--but for the most part her taste was more discerning.  Her collecting mania had taken three paths:  Automata, especially of Atlantean manufacture; the personal effects of the many score of Knights who had sought to battle her over the generations; and an array of crystals alleged to hold the souls of Atlantean persons. 

Lady Cowperthwaite decided to investigate the area where the crystals were displayed.  Hugo became quite agitated as she looked at a number of markings on the floor, insisting that it was the remnant of a clock which must not be tampered with.  Naturally, this only piqued her curiosity.  She wanted to figure out how to free the souls trapped in the crystals.  She started tinkering, and I heard her invoking her patron goddess for guidance. 

Galen came into the cavern (despite the fact that we thought we had left him aboard the aerofrigate--I have yet to determine exactly how he managed to descend).  He joined his mother and, without the least hesitation, started putting the crystals into positions in the floor apparatus. 

Suddenly, they were surrounded by a barrier, which was somewhat permeable, but caused alarming changes in objects tossed through.  We could not safely extract our partisans, nor did any of us dare pass into the area.  Lady Cowperthwaite informed us that Kali had decided to close the rift in time in this location, and that is what she and Galen were doing.  She then added that we leave the area immediately.

Hugo set up an alarum, and insisted that we run away as fast as possible, or we would be engulfed by a time-altering phenomenon and probably die.  There was not much opportunity to argue.  Some of us were picked up and carried out of the cavern and into the surrounding forest, it being decided that we could not run fast enough. 

I could therefore see over Benton's shoulder as  the barrier expanded from where Lady Cowperthwaite and Galen were working.  This shimmering bubble passed over objects, some of them aged and decayed as though a millennium passed in a heartbeat, while others reverted to earlier states--a tree shrinking to a sapling, a seed, in the blink of an eye.  I felt the wind of time upon my face, and I had a moment of wondering whether we would experience all those compressed years, or if we would only die and crumble before we knew anything. 

Fortunately, the barrier stopped its expansion, and rebounded back into itself.  I was wondering who would break the news to Sir Cosmo, who was just coming out of the sky with Lt Wooster's peculiar uncle in his arms.

As Benton set me on my feet, I looked about in a daze, certain that I must be dreaming.  Not only had Lt Wooster and his uncle arrived mysteriously, (Admiral Whipple was looking decidedly singed), but some of our party were sitting down to tea at a little table which Mr O'Flaherty's valet had conjured in a forest clearing.  Next, a jingle of harness and a creak of wheels heralded the appearance of Mr Voach's dairy wagon out of the underbrush.  Mr Voach gallantly handed Lady Cowperthwaite and Galen down from the seat, the latter with a cheerful smile and a great smear of cream on his face. 

While we had been battling the automata in the cavern, the Dragon had been defeated--rather narrowly.  This required the combined powers of both aerofrigates, an etheric flying machine invented by Admiral Whipple, and the unexpected intervention of a Count Drachefegteberg of the Carpanian court, who proved to be the son of the Dragon, and who assumed a draconic form to intervene to protect the aerofrigate from her wrath.

Ultimately, the Admiral's etheric machine overloaded its batteries and he sent it right into the dragon's maw--he had been fully expecting to die in the process, but was saved by Sir Cosmo at the last moment.

We had gained a captive after the cavern battle--a half-goblin creature called Tormessing.  He had been in the dragon's service as a curator of her collection.  Now that his patroness was no more, he sadly told us much about her.  Her name was Nituriax, and she was 2500 years old.  She was the grandmother of the half-dragon Vee, who had courted Wilhelmina so persistently until Sir Cosmo bested him in combat. 

Her interest in collecting Atlantean souls had induced her to take human form as the Spanish Contessa Donna DePriego and roam the world collecting the pieces of Hugo Zacharias's soul which were powering each of his many creations.  When she learned of Vee's death, she was annoyed but not enraged.  It was not until Vee's former servant Jan Hollyshoes approached her with an plan to seek revenge and an offer of a new automaton and two Atlantean souls that she decided to abduct Wilhelmina.  It was Hollyshoes who had disguised himself as the "crooked man" and instructed the Anarchists to begin their attack on the palace earlier than the original plan.

Mrs Cuthbert and Mrs Salmalin then used a button taken from Hollyshoes' waistcoat to learn about his interactions with the Anarchists.  Thus we learned that the "crooked man" was Randolph Dolch, the brother of the now-recaptured Feodor Dolch.  Randolph had been a part of the attack against us on the Iron Rhine train, and had been thrown from the train in the fight.  We had thought him dead; now it seems that he had survived fall, but had sustained crippling injuries.  He has returned full of greater zeal and a desire for vengeance against us.  We also learned that the Anarchists meet at the "Two Goats" tavern.  We can hope to find them there.

We have regrouped and reboarded the aerofrigates, ready to return to Potsdorf with all possible speed.

(later)
On top of their other crimes, we have learned that the Anarchists have no respect for the Sabbath, for we found many of them at the Two Goats pub.  Mr O'Flaherty knew exactly where it was and the passwords for clandestine Sunday drinking.  A select few of us went in to enjoy a quiet pint, while others surrounded the building and watched all the entrances.

We had not been there long before we spotted Mr Dolch sitting down with his co-conspirators.  He apparently recognised us easily enough, as I heard the distinctive noise of an etheric weapon charging up.  I promptly took defensive action in the form of a full glass of (rather nasty) mangoldwurzel cider hurtling toward the man's head.  Matters went downhill from there. 

When the furniture was all thoroughly rearranged, we found ourselves in possession of a number of Anarchist prisoners.  We had the added bonus of nabbing a recognised member of the Carpanian court:  the secretary of Prince Heinrich of Niederlausitz.  Prince Heinrich, who this morning was fifth in the line of succession to the Carpanian throne, and this afternoon, with the death of Count Miglias Lisowski in a shocking Anarchist  attack, finds himself in fourth place.  My hunch was correct, I think.  I had suggested to the officers remaining behind to guard the palace that they check whether the particular rocket which destroyed Count Miglias' carriage had really come from the "random" shots of the dirigibles, or might have been launched specifically and deliberately at that target by someone closer at hand.  I have not yet heard their findings, but I will not be surprised if our investigation uncovers deep involvement by one (or more) of the heirs, secretly using the Anarchists to further his own advancement.


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